Low Budget Plague Torment 20 / NO CELESTIAL+ GEAR / NO DLC / 23-6 120s / 23-10 140s / 23-15 240s / 23-20 700~900s
by Exu · September 9, 2026
Low Budget Plague Torment 20 / NO CELESTIAL+ GEAR / NO DLC / 23-6 120s / 23-10 140s / 23-15 240s / 23-20 700~900s
Team: Ranger, Sorcerer, Priest
Build Stats
- Categoryendgame
- Power Score11498669
- Gear Cost (gold)735388
- Clear Time2.0 min
- Average Hero Level101
Notes
This build requires NO CELESTIAL, NO DIVINE, NO DLC and NO INSCRIPTION The focus of this build is to be affordable and close as possible to 120s cleartime(CT) in early-mid levels of plaguelands(PL), so you have the chance to get the soulstone. Test your CT between 23-6 and 23-15 until you reach 120s, 160s or 240s, these are good CT based on chest cooldown. The higher you go you increase your chance to drop the soulstone. Soulstones starts to drop in stage 23-6 (0.5% drop), 23-10 (1% drop), 23-13 (1.5% drop), 23-15 (1.78% drop), 23-17 (2% drop). To see the complete droprate for the new contaminated soulstone check this link (https://tbhindex.com/wiki/materials/contaminated-soulstone-torment-celestial-190104). Q&A: WHY THIS BUILD USE MOVE SPEED IN RANGER ACESSORIES? The focus of this build is to have a good CT in early-mid levels so you have the chance to get the new soulstone. MS reduce your clear time in early-mid levels because you will move faster between waves. An alternative is remove MS from the ranger acessories and use MS in the Priest acessories, keep in mind this will make Priest less tank, but you can use better offensive stats in Ranger acessories, such as Attack Speed% or, if you have a good bow (4%crit chance) i recomend you to go for Critical Chance % in acessories. Q&A: WHAT ABOUT LATER LEVELS? This is a low budget build, so do'nt expect too much. With this build its possible to clear all stages, but CT become a problem for farming. Without inscription or celestial+ gear you may lack stats to do with a good CT. HOW TO IMPROVE THIS BUILD: • Replace all MS from the Ranger accessories for Attack Speed% or, if you have a good bow (4% crit chance) i recomend you to go for Critical Chance % in acessories. Also replace some of the Priest Flat HP/HP Leech in acessories for MS. This will make Priest less tank but will increase Ranger Damage. • Use 80+ celestial+ gear in the Priest, 90 Arcane Abyss Amulet. • Use a Staff with high dmg and crit chance in the Sorcerer.
Loadout
Ranger (level 101)
Gear: weapon: Shadow Bow, offhand: Ancient Arrow, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Dimensional Gloves, boots: Dimensional Boots, amulet: Ethereal Amulet, earring: Ethereal Earring, ring: Ethereal Ring, bracer: Eclipse Bracer
Skills: Rapid Fire 5, Piercing Arrow 5, Attack Damage 3, Attack Speed 8, Critical Chance 8, Critical Damage 3, Dodge Chance 9, Increase Projectile Damage 10, Attack Speed 10, Movement Speed 10, Increase Area Of Effect Damage 10, Increase Projectile Damage 10, Attack Speed 10
Stat priority: Move Speed, Physical Damage %, Max HP %, Attack Damage %, Crit Chance
Sorcerer (level 101)
Gear: weapon: Tempest Staff, offhand: Frozen Orb, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Dimensional Gloves, boots: Knight Boots, amulet: Eclipse Amulet, earring: Ethereal Earring, ring: Abyss Ring, bracer: Abyss Bracer
Skills: Lightning 5, Attack Damage 3, Cooldown Reduction 8, Area Of Effect 8, Critical Chance 3, Fire Damage Percent 3, Lightning Damage Percent 10, Cooldown Reduction 10, Attack Damage 10, Cast Speed 10, Critical Damage 1, Area Of Effect 10, Critical Chance 10, Cooldown Reduction 10
Stat priority: Area of Effect, Lightning Damage %, Max HP %, AoE Damage %, Damage Absorption
Priest (level 101)
Gear: weapon: Eternal Scepter, offhand: Eternal Tome, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Dimensional Gloves, boots: Dimensional Boots, amulet: Ethereal Amulet, earring: Ethereal Earring, ring: Ethereal Ring, bracer: Ethereal Bracer
Skills: Blessing Of Might 5, Blessing of Warding 5, Attack Damage 2, Max Hp 8, Armor 8, Damage Absorption 3, Skill Heal Increase 10, Max Hp 10, Damage Absorption 10, Block Chance 10, Physical Damage Percent 10, All Elemental Resistance 10, Armor 10
Stat priority: Max HP %, Life Leech, Physical Damage %, Damage Reduction, All Res.