Low Budget Consistent Plague 15 Torment
by Deg彡 · September 11, 2026
Priest Berserker >>>
Team: Ranger, Sorcerer, Priest
Build Stats
- Categoryendgame
- Power Score9840832
- Gear Cost (gold)455523
- Clear Time5.0 min
- Average Hero Level101
Loadout
Ranger (level 101)
Gear: weapon: Shadow Bow, offhand: Dimensional Arrow, helmet: Dimensional Helmet, armor: Eternal Armor, gloves: Dimensional Gloves, boots: Eternal Boots, amulet: Abyss Amulet, earring: Ethereal Earring, ring: Eclipse Ring, bracer: Ethereal Bracer
Skills: Rapid Fire 5, Swift Surge 4, Piercing Arrow 5, Skewer Shot 5, Attack Damage 3, Attack Speed 8, Critical Chance 8, Critical Damage 3, Increase Projectile Damage 10, Attack Speed 10, Movement Speed 10, Increase Area Of Effect Damage 10, Increase Projectile Damage 10, Attack Speed 10
Stat priority: Attack Damage %, Physical Damage %, Area of Effect, Attack Speed, Crit Chance
Sorcerer (level 101)
Gear: weapon: Tempest Staff, offhand: Frozen Orb, helmet: Eternal Helmet, armor: Eternal Armor, gloves: Dimensional Gloves, boots: Knight Boots, amulet: Ethereal Amulet, earring: Ethereal Earring, ring: Ethereal Ring, bracer: Ethereal Bracer
Skills: Lightning 5, Snowstorm 5, Attack Damage 3, Cooldown Reduction 8, Area Of Effect 8, Critical Chance 3, Cold Damage Percent 5, Lightning Damage Percent 10, Cooldown Reduction 3, Attack Damage 10, Cast Speed 10, Critical Damage 1, Area Of Effect 10, Critical Chance 10, Cooldown Reduction 10
Stat priority: Area of Effect, Lightning Damage %, Cooldown Reduction
Priest (level 101)
Gear: weapon: Eternal Scepter, offhand: Dimensional Tome, helmet: Eternal Helmet, armor: Dimensional Armor, gloves: Eternal Gloves, boots: Eternal Boots, amulet: Abyss Amulet, earring: Abyss Earring, ring: Abyss Ring, bracer: Abyss Bracer
Skills: Blessing Of Might 5, Blessing of Warding 5, Attack Damage 3, Max Hp 8, Armor 8, Damage Absorption 3, Skill Heal Increase 9, Max Hp 10, Damage Absorption 10, Block Chance 10, Physical Damage Percent 10, All Elemental Resistance 10, Armor 10
Stat priority: Max HP %, Life Leech, Physical Damage %, All Res., Damage Reduction