Билд через Убийцу и топоры
by mangust59 · September 21, 2026
Team: Ranger, Priest, Slayer
Build Stats
- Categoryfarming
- Power Score27420906
- Gear Cost (gold)1449667
- Clear Time2.8 min
- Average Hero Level101
Loadout
Ranger (level 101)
Gear: weapon: Shadow Bow, offhand: Ancient Arrow, helmet: Dimensional Helmet, armor: Eternal Armor, gloves: Dimensional Gloves, boots: Dimensional Boots, amulet: Ethereal Amulet, earring: Celestial Earring, ring: Ethereal Ring, bracer: Ethereal Bracer
Skills: Rapid Fire 5, Piercing Arrow 5, Attack Speed 8, Critical Chance 8, Critical Damage 3, Increase Projectile Damage 10, Attack Speed 10, Movement Speed 10, Dodge Chance 2, Hp Leech 10, Increase Projectile Damage 10, Dodge Chance 10, Attack Speed 10
Stat priority: Attack Speed, Attack Damage %, Max HP %, Physical Damage %, Damage Reduction
Priest (level 101)
Gear: weapon: Dimensional Scepter, offhand: Dimensional Tome, helmet: Dimensional Helmet, armor: Eternal Armor, gloves: Eternal Gloves, boots: Dimensional Boots, amulet: Ethereal Amulet, earring: Ethereal Earring, ring: Ethereal Ring, bracer: Ethereal Bracer
Skills: Heal 5, Blessing Of Might 5, Max Hp 8, Damage Absorption 3, Cooldown Reduction 10, Skill Heal Increase 10, Max Hp 10, Damage Absorption 10, Block Chance 10, All Elemental Resistance 10, Cooldown Reduction 8, Armor 8, Area Of Effect 4
Stat priority: Max HP %, All Res., Move Speed, Lightning Res., Attack Damage %
Slayer (level 101)
Gear: weapon: Dimensional Axe, offhand: Eternal Hatchet, helmet: Eternal Helmet, armor: Eternal Armor, gloves: Eternal Gloves, boots: Eternal Boots, amulet: Abyss Amulet, earring: Ethereal Earring, ring: Ethereal Ring, bracer: Abyss Bracer
Skills: Axe Spin 5, Bloodlust 5, Attack Damage 2, Max Hp 8, Area Of Effect 8, Add Hp Per Kill 2, Physical Damage Percent 10, Hp Leech 5, Max Hp 5, Physical Damage Percent 10, Increase Area Of Effect Damage 10, Area Of Effect 6, Max Hp 5, Increase Area Of Effect Damage 10, Skill Duration Increase 10
Stat priority: Max HP %, Physical Damage %, Cooldown Reduction, Attack Damage %, Area of Effect