Build Đế Giang v1
by giangzinx · September 19, 2026
23-11
Team: Priest, Ranger, Sorcerer
Build Stats
- Categorygeneral
- Power Score5558750
- Gear Cost (gold)1400352
- Clear Time4.0 min
- Average Hero Level101
Loadout
Priest (level 101)
Gear: weapon: Eternal Scepter, offhand: Eternal Tome, helmet: Dimensional Helmet, armor: Eternal Armor, gloves: Eternal Gloves, boots: Dimensional Boots, amulet: Eclipse Amulet, earring: Ethereal Earring, ring: Abyss Ring, bracer: Eclipse Bracer
Skills: Blessing Of Might 5, Blessing of Warding 5, Attack Damage 3, Max Hp 8, Armor 1, Damage Absorption 3, Skill Heal Increase 10, Max Hp 10, Damage Absorption 10, Block Chance 10, Physical Damage Percent 10, All Elemental Resistance 10, Armor 6, Area Of Effect 10
Stat priority: Max HP %, Lightning Res., Attack Speed, Crit Chance, HP on Hit
Ranger (level 101)
Gear: weapon: Shadow Bow, offhand: Dimensional Arrow, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Dimensional Gloves, boots: Dimensional Boots, amulet: Ethereal Amulet, earring: Ethereal Earring, ring: Ethereal Ring, bracer: Eclipse Bracer
Skills: Rapid Fire 5, Piercing Arrow 5, Attack Damage 3, Attack Speed 8, Critical Chance 8, Critical Damage 3, Increase Projectile Damage 10, Attack Speed 10, Elemental Dodge Chance 10, Movement Speed 10, Hp Leech 9, Increase Projectile Damage 10, Attack Speed 10
Stat priority: Move Speed, Physical Damage %, Max HP %, Attack Damage %, Crit Chance
Sorcerer (level 101)
Gear: weapon: Eternal Staff, offhand: Dimensional Orb, helmet: Fighter's Helmet, armor: Dimensional Armor, gloves: Eternal Gloves, boots: Knight Boots, amulet: Eclipse Amulet, earring: Tiger Eye Earring, ring: Platinum Ring, bracer: Emerald Bracer
Skills: Snowstorm 5, Meteor Strike 5, Attack Damage 3, Cooldown Reduction 8, Area Of Effect 8, Critical Chance 3, Fire Damage Percent 3, Cold Damage Percent 10, Cooldown Reduction 6, Attack Damage 10, Cast Speed 10, Critical Damage 10, Area Of Effect 10, Critical Chance 10
Stat priority: Area of Effect, Cast Speed, Cooldown Reduction, Attack Damage %