My current and in work build
by Rodrigo Kazuma · September 24, 2026
Team: Ranger, Sorcerer, Priest
Build Stats
- Categoryendgame
- Power Score17601288
- Gear Cost (gold)877855
- Clear Time2.7 min
- Average Hero Level101
Loadout
Ranger (level 101)
Gear: weapon: Eternal Bow, offhand: Dimensional Arrow, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Dimensional Gloves, boots: Shine Boots, amulet: Ethereal Amulet, earring: Ethereal Earring, ring: Ethereal Ring, bracer: Crimson Bracer
Skills: Piercing Arrow 5, Skewer Shot 5, Attack Damage 3, Attack Speed 8, Critical Chance 8, Critical Damage 3, Increase Projectile Damage 10, Attack Speed 10, Movement Speed 10, Hp Leech 9, Increase Area Of Effect Damage 10, Increase Projectile Damage 10, Attack Speed 10
Stat priority: Attack Damage %, Attack Speed, Physical Damage %, Max HP %, Damage Absorption
Sorcerer (level 101)
Gear: weapon: Eternal Staff, offhand: Frozen Orb, helmet: Fighter's Helmet, armor: Dimensional Armor, gloves: Eternal Gloves, boots: Dimensional Boots, amulet: Moonstone Pendant, earring: Tiger Eye Earring, ring: Amethyst Ring, bracer: Abyss Bracer
Skills: Lightning 5, Attack Damage 3, Cooldown Reduction 7, Area Of Effect 8, Critical Chance 3, Fire Damage Percent 10, Lightning Damage Percent 10, Cooldown Reduction 5, Attack Damage 10, Cast Speed 10, Critical Damage 10, Area Of Effect 10, Critical Chance 10
Stat priority: Area of Effect, Lightning Damage %, Attack Damage %, Max HP %, Cooldown Reduction
Priest (level 101)
Gear: weapon: Eternal Scepter, offhand: Eternal Tome, helmet: Eternal Helmet, armor: Dimensional Armor, gloves: Dimensional Gloves, boots: Dimensional Boots, amulet: Abyss Amulet, earring: Abyss Earring, ring: Ethereal Ring, bracer: Ethereal Bracer
Skills: Blessing Of Might 5, Blessing of Warding 5, Attack Damage 3, Max Hp 8, Armor 8, Damage Absorption 3, Skill Heal Increase 10, Max Hp 10, Damage Absorption 10, Block Chance 10, Physical Damage Percent 10, All Elemental Resistance 10, Armor 9
Stat priority: Max HP %, Life Leech, Physical Damage %, Attack Damage %, Damage Absorption