Stat Caps
Every stat ceiling from the game's own tooltips: Dodge and Block cap at 75% and can be raised, Cooldown Reduction is a hard 75%, and three stats have no cap.
Frequently asked questions
What is the Cooldown Reduction cap in Task Bar Hero?
75%. The game states it in the stat's own tooltip, and it is a true hard cap - there is no stat anywhere in the game that raises it, so every point past 75% is wasted.
Is Dodge Chance capped at 60% or 75% in Task Bar Hero?
75%. The game's own tooltip reads "Chance to dodge physical damage. Max: 75%"; the 60% figure that circulates is wrong. Block Chance shares the same 75% ceiling, and both can actually be pushed higher, because the game has separate Max Dodge Chance and Max Block Chance stats that raise the ceiling itself.
Is Attack Speed, Cast Speed or Movement Speed capped in Task Bar Hero?
None of the three has a cap. Attack Speed stops helping once you already one-shot every monster in a wave, and Movement Speed has no ceiling but should be tuned rather than maxed, since it changes how your party lines up against a wave.
What is the Armor cap in Task Bar Hero?
Armor mitigates up to 85% of physical damage for melee heroes (Knight, Priest, Slayer) and 75% for ranged heroes - melee was raised to 85% in Ver 1.01.00. Elemental Resistance keeps its own separate 75% ceiling per element for every class.