Pest 20 240s pest 15 150s
by MarVin · September 16, 2026
Team: Priest, Hunter, Ranger
Build Stats
- Categorygeneral
- Power Score56192867
- Gear Cost (gold)1363948
- Clear Time4.0 min
- Average Hero Level101
Loadout
Priest (level 101)
Gear: weapon: Eternal Scepter, offhand: Eternal Tome, helmet: Dimensional Helmet, armor: Shine Armor, gloves: Dimensional Gloves, boots: Eternal Boots, amulet: Moonstone Pendant, earring: Ethereal Earring, ring: Ethereal Ring, bracer: Ethereal Bracer
Skills: Blessing Of Might 5, Wrath of Heaven 5, Sanctuary 5, Blessing of Warding 5, Attack Damage 3, Max Hp 8, Damage Absorption 3, Skill Heal Increase 7, Max Hp 10, Damage Absorption 10, Cast Speed 10, Physical Damage Percent 10, All Elemental Resistance 10, Area Of Effect 10
Stat priority: Max HP %, Life Leech, Physical Damage %, Area of Effect, Damage Reduction
Hunter (level 101)
Gear: weapon: Eternal Crossbow, offhand: Dimensional Bolt, helmet: Dimensional Helmet, armor: Mystic Armor, gloves: Shine Gloves, boots: Dimensional Boots, amulet: Ethereal Amulet, earring: Ethereal Earring, ring: Ethereal Ring, bracer: Platinum Bracer
Skills: Explosive Bolt 5, Quick Loader 5, Attack Damage 3, Critical Chance 8, Fire Damage Percent 10, Cooldown Reduction 10, Physical Damage Percent 10, Critical Chance 10, Attack Damage 10, Area Of Effect 10, Critical Damage 10, Attack Speed 10
Stat priority: Crit Chance, Cooldown Reduction, Fire Damage %, Attack Damage %, Crit Damage
Ranger (level 101)
Gear: weapon: Shadow Bow, offhand: Haste Arrow, helmet: Fate Helmet, armor: Shine Armor, gloves: Rune Gloves, boots: Shine Boots, amulet: Ethereal Amulet, earring: Emerald Earring, ring: Eclipse Ring, bracer: Platinum Bracer
Skills: Rapid Fire 5, Piercing Arrow 5, Skewer Shot 5, Attack Damage 3, Attack Speed 8, Critical Chance 8, Critical Damage 3, Increase Projectile Damage 10, Attack Speed 10, Movement Speed 10, Hp Leech 4, Increase Area Of Effect Damage 10, Increase Projectile Damage 10, Attack Speed 10
Stat priority: Crit Chance, Attack Damage %, Physical Damage %, Crit Damage, Dodge Chance