23-20 100-109s
by 小幻 · September 28, 2026
Team: Slayer, Priest, Sorcerer
Build Stats
- Categoryfarming
- Power Score59020131
- Gear Cost (gold)4800445
- Average Hero Level101
Loadout
Slayer (level 101)
Gear: weapon: Eternal Axe, offhand: Eternal Hatchet, helmet: Eternal Helmet, armor: Eternal Armor, gloves: Shine Gloves, boots: Eternal Boots, amulet: Abyss Amulet, earring: Tiger Eye Earring, ring: Amethyst Ring, bracer: Abyss Bracer
Skills: Axe Spin 5, Bloodlust 5, Attack Damage 3, Max Hp 8, Area Of Effect 8, Add Hp Per Kill 1, Physical Damage Percent 10, Attack Damage 10, Physical Damage Percent 10, Increase Area Of Effect Damage 10, Area Of Effect 10, Movement Speed 10, Increase Area Of Effect Damage 10, Skill Duration Increase 1
Stat priority: Attack Damage %, Cooldown Reduction, Move Speed, Max HP %, Physical Damage %
Priest (level 101)
Gear: weapon: Dimensional Scepter, offhand: Dimensional Tome, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Eternal Gloves, boots: Dimensional Boots, amulet: Abyss Amulet, earring: Tiger Eye Earring, ring: Amethyst Ring, bracer: Ethereal Bracer
Skills: Blessing Of Might 5, Blessing of Warding 5, Max Hp 8, Armor 8, Damage Absorption 3, Skill Heal Increase 10, Max Hp 10, Damage Absorption 10, Block Chance 10, All Elemental Resistance 6, Cooldown Reduction 6, Armor 10, Cast Speed 10
Stat priority: Max HP %, HP Regen, Cooldown Reduction, Damage Reduction, All Res.
Sorcerer (level 101)
Gear: weapon: Eternal Staff, offhand: Frozen Orb, helmet: Eternal Helmet, armor: Eternal Armor, gloves: Eternal Gloves, boots: Eternal Boots, amulet: Eclipse Amulet, earring: Ethereal Earring, ring: Eclipse Ring, bracer: Ethereal Bracer
Skills: Lightning 5, Attack Damage 3, Cooldown Reduction 8, Area Of Effect 8, Critical Chance 3, Cold Damage Percent 3, Lightning Damage Percent 10, Cooldown Reduction 10, Attack Damage 10, Cast Speed 10, All Elemental Resistance 4, Area Of Effect 10, Critical Chance 9, Cooldown Reduction 8
Stat priority: Area of Effect, Attack Damage %, Lightning Damage %, Damage Reduction, Max HP %