Untitled build

by junghuh217 · September 20, 2026

Team: Ranger, Slayer, Priest

Build Stats

Loadout

Ranger (level 101)

Gear: weapon: Shadow Bow, offhand: Ancient Arrow, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Dimensional Gloves, boots: Dimensional Boots, amulet: Ethereal Amulet, earring: Tiger Eye Earring, ring: Eclipse Ring, bracer: Eclipse Bracer

Skills: Rapid Fire 5, Piercing Arrow 5, Attack Damage 3, Attack Speed 8, Critical Chance 8, Critical Damage 3, Increase Projectile Damage 10, Attack Speed 10, Elemental Dodge Chance 2, Movement Speed 10, Dodge Chance 6, Hp Leech 1, Increase Area Of Effect Damage 10, Increase Projectile Damage 10, Attack Speed 10

Stat priority: Crit Chance, Attack Damage %, Crit Damage, Physical Damage %, Projectile Damage %

Slayer (level 101)

Gear: weapon: Dimensional Axe, offhand: Dimensional Hatchet, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Dimensional Gloves, boots: Knight Boots, amulet: Eclipse Amulet, earring: Ethereal Earring, ring: Eclipse Ring, bracer: Emerald Bracer

Skills: Axe Spin 5, Bloodlust 5, Attack Damage 3, Max Hp 8, Area Of Effect 8, Add Hp Per Kill 3, Physical Damage Percent 10, Hp Leech 3, Physical Damage Percent 10, Increase Area Of Effect Damage 10, Area Of Effect 10, Movement Speed 6, Increase Area Of Effect Damage 10, Skill Duration Increase 10

Stat priority: Area of Effect, Physical Damage %, Move Speed, Skill Duration %, AoE Damage %

Priest (level 101)

Gear: weapon: Dimensional Scepter, offhand: Dimensional Tome, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Shine Gloves, boots: Dimensional Boots, amulet: Emerald Amulet, earring: Sapphire Earring, ring: Emerald Ring

Skills: Blessing Of Might 5, Blessing of Warding 5, Attack Damage 3, Max Hp 8, Armor 8, Damage Absorption 3, Cooldown Reduction 10, Skill Heal Increase 5, Max Hp 10, Damage Absorption 10, Cast Speed 9, Block Chance 10, All Elemental Resistance 10, Cooldown Reduction 5

Stat priority: Move Speed, Lightning Res., Max HP %, Attack Damage %, Skill Heal %

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