求幫忙看如何更快通關
by 小幻 · September 28, 2026
Team: Slayer, Priest, Sorcerer
Build Stats
- Categoryspeed-farm
- Power Score100000000
- Gear Cost (gold)6703312
- Clear Time1.4 min
- Average Hero Level101
Loadout
Slayer (level 101)
Gear: weapon: Eternal Axe, offhand: Dimensional Hatchet, helmet: Eternal Helmet, armor: Eternal Armor, gloves: Shine Gloves, boots: Eternal Boots, amulet: Abyss Amulet, earring: Sapphire Earring, ring: Ethereal Ring, bracer: Abyss Bracer
Skills: Axe Spin 5, Bloodlust 5, Attack Damage 3, Max Hp 8, Area Of Effect 8, Add Hp Per Kill 1, Physical Damage Percent 10, Hp Leech 5, Physical Damage Percent 10, Increase Area Of Effect Damage 10, Area Of Effect 6, Movement Speed 10, Increase Area Of Effect Damage 10, Skill Duration Increase 10
Stat priority: Area of Effect, Attack Damage %, Physical Damage %, Max HP %, Crit Chance
Priest (level 101)
Gear: weapon: Dimensional Scepter, offhand: Dimensional Tome, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Eternal Gloves, boots: Eternal Boots, amulet: Abyss Amulet, earring: Celestial Earring, ring: Ethereal Ring, bracer: Ethereal Bracer
Skills: Blessing Of Might 5, Blessing of Warding 5, Max Hp 8, Armor 8, Damage Absorption 3, Skill Heal Increase 10, Max Hp 10, Damage Absorption 10, Block Chance 10, All Elemental Resistance 6, Cooldown Reduction 6, Armor 10, Cast Speed 10
Stat priority: Move Speed, Cooldown Reduction, Damage Reduction, All Res., Life Leech
Sorcerer (level 101)
Gear: weapon: Eternal Staff, offhand: Dimensional Orb, helmet: Eternal Helmet, armor: Eternal Armor, gloves: Eternal Gloves, boots: Dimensional Boots, amulet: Eclipse Amulet, earring: Ethereal Earring, ring: Eclipse Ring, bracer: Emerald Bracer
Skills: Ice Orb 5, Lightning 5, Attack Damage 3, Cooldown Reduction 6, Area Of Effect 8, Critical Chance 3, Lightning Damage Percent 10, Attack Damage 10, Cast Speed 10, Critical Damage 10, All Elemental Resistance 1, Area Of Effect 10, Critical Chance 10, Cooldown Reduction 10
Stat priority: Area of Effect, Attack Damage %, Max HP %, Lightning Damage %, Damage Reduction