折磨被污染的指挥室
by forestll · September 23, 2026
Team: Ranger, Priest, Slayer
Build Stats
- Categoryboss
- Power Score100000000
- Gear Cost (gold)3145320
- Clear Time0.1 min
- Average Hero Level101
Loadout
Ranger (level 101)
Gear: weapon: Shadow Bow, offhand: Ancient Arrow, helmet: Eternal Helmet, armor: Eternal Armor, gloves: Eternal Gloves, boots: Knight Boots, amulet: Ethereal Amulet, earring: Ethereal Earring, ring: Eclipse Ring, bracer: Eclipse Bracer
Skills: Rapid Fire 5, Piercing Arrow 5, Attack Damage 3, Attack Speed 8, Critical Chance 8, Critical Damage 3, Increase Projectile Damage 10, Attack Speed 10, Movement Speed 10, Hp Leech 9, Increase Area Of Effect Damage 10, Increase Projectile Damage 10, Attack Speed 10
Stat priority: Attack Damage %, Crit Chance, Physical Damage %, Crit Damage, Max HP %
Priest (level 101)
Gear: weapon: Dimensional Scepter, offhand: Dimensional Tome, helmet: Fighter's Helmet, armor: Dimensional Armor, gloves: Shine Gloves, boots: Eternal Boots, amulet: Abyss Amulet, earring: Ethereal Earring, ring: Ethereal Ring, bracer: Ethereal Bracer
Skills: Blessing Of Might 5, Blessing of Warding 5, Max Hp 8, Armor 8, Damage Absorption 3, Skill Heal Increase 10, Max Hp 10, Damage Absorption 10, Block Chance 10, Physical Damage Percent 10, All Elemental Resistance 10, Armor 10, Area Of Effect 2
Stat priority: Move Speed, Attack Damage %, Lightning Damage %, Max HP %, Lightning Res.
Slayer (level 101)
Gear: weapon: Dimensional Axe, offhand: Dimensional Hatchet, helmet: Eternal Helmet, armor: Eternal Armor, gloves: Eternal Gloves, boots: Dimensional Boots, amulet: Ethereal Amulet, earring: Celestial Earring, ring: Eclipse Ring, bracer: Ethereal Bracer
Skills: Axe Spin 5, Bloodlust 5, Attack Damage 3, Max Hp 8, Area Of Effect 8, Add Hp Per Kill 1, Physical Damage Percent 10, Hp Leech 5, Physical Damage Percent 10, Increase Area Of Effect Damage 10, Area Of Effect 6, Movement Speed 10, Increase Area Of Effect Damage 10, Skill Duration Increase 10
Stat priority: Area of Effect, Attack Damage %, Physical Damage %, Skill Duration %, Cooldown Reduction