` torment 23-20 140 sec (middle sneeke sneeke budget)
by Невежливый · September 25, 2026
Team: Ranger, Priest, Slayer
Build Stats
- Categorygeneral
- Power Score56343265
- Gear Cost (gold)1408646
- Clear Time2.3 min
- Average Hero Level101
Loadout
Ranger (level 101)
Gear: weapon: Eternal Bow, offhand: Ancient Arrow, helmet: Eternal Helmet, armor: Eternal Armor, gloves: Dimensional Gloves, boots: Shine Boots, amulet: Abyss Amulet, earring: Ethereal Earring, ring: Ethereal Ring, bracer: Ethereal Bracer
Skills: Rapid Fire 5, Piercing Arrow 5, Attack Damage 3, Attack Speed 8, Critical Chance 8, Critical Damage 3, Increase Projectile Damage 10, Attack Speed 10, Movement Speed 10, Hp Leech 9, Increase Area Of Effect Damage 10, Increase Projectile Damage 10, Attack Speed 10
Stat priority: Crit Damage, Attack Damage %, Crit Chance, Physical Damage %, Max HP %
Priest (level 101)
Gear: weapon: Eternal Scepter, offhand: Eternal Tome, helmet: Dimensional Helmet, armor: Eternal Armor, gloves: Eternal Gloves, boots: Knight Boots, amulet: Abyss Amulet, earring: Ethereal Earring, ring: Abyss Ring, bracer: Abyss Bracer
Skills: Blessing Of Might 5, Wrath of Heaven 5, Attack Damage 3, Max Hp 8, Damage Absorption 3, Cooldown Reduction 10, Skill Heal Increase 10, Max Hp 10, Damage Absorption 7, All Elemental Resistance 10, Cooldown Reduction 10, Area Of Effect 10, Cast Speed 10
Stat priority: Max HP %, Attack Damage %, Lightning Damage %, Move Speed, Area of Effect
Slayer (level 101)
Gear: weapon: Dimensional Axe, offhand: Dimensional Hatchet, helmet: Dimensional Helmet, armor: Eternal Armor, gloves: Dimensional Gloves, boots: Shine Boots, amulet: Abyss Amulet, earring: Ethereal Earring, ring: Eclipse Ring, bracer: Ethereal Bracer
Skills: Axe Spin 5, Bloodlust 5, Attack Damage 3, Max Hp 8, Area Of Effect 8, Add Hp Per Kill 1, Physical Damage Percent 10, Hp Leech 10, Max Hp 1, Physical Damage Percent 10, Increase Area Of Effect Damage 10, Max Hp 10, Increase Area Of Effect Damage 10, Skill Duration Increase 10
Stat priority: Physical Damage %, Attack Damage %, Max HP %, Damage Reduction, Area of Effect