PLAG 20 CLEARED 300sec
by JONEZ · September 18, 2026
the build will be cheaper if u already build the fastest build for tormen 3-9 on youtube
Team: Priest, Ranger, Sorcerer
Build Stats
- Categoryendgame
- Power Score29069087
- Gear Cost (gold)1384462
- Clear Time5.0 min
- Average Hero Level101
Loadout
Priest (level 101)
Gear: weapon: Eternal Scepter, offhand: Eternal Tome, helmet: Eternal Helmet, armor: Eternal Armor, gloves: Eternal Gloves, boots: Dimensional Boots, amulet: Abyss Amulet, earring: Abyss Earring, ring: Ethereal Ring, bracer: Abyss Bracer
Skills: Blessing Of Might 5, Wrath of Heaven 5, Max Hp 8, Damage Absorption 3, Cooldown Reduction 10, Skill Heal Increase 10, Damage Absorption 10, Cast Speed 10, Block Chance 10, All Elemental Resistance 10, Area Of Effect 10, Cast Speed 10
Stat priority: Damage Reduction, Lightning Damage %
Ranger (level 101)
Gear: weapon: Eternal Bow, offhand: Ancient Arrow, helmet: Dimensional Helmet, armor: Dimensional Armor, boots: Dimensional Boots, gloves: Dimensional Gloves, amulet: Ethereal Amulet, earring: Abyss Earring, ring: Ethereal Ring, bracer: Abyss Bracer
Skills: Rapid Fire 5, Piercing Arrow 5, Attack Damage 3, Attack Speed 8, Critical Chance 8, Critical Damage 3, Dodge Chance 9, Increase Projectile Damage 10, Attack Speed 10, Movement Speed 10, Increase Area Of Effect Damage 10, Increase Projectile Damage 10, Attack Speed 10
Stat priority: Physical Damage %, Attack Damage %, Crit Chance, Crit Damage
Sorcerer (level 101)
Gear: weapon: Eternal Staff, offhand: Frozen Orb, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Dimensional Gloves, boots: Knight Boots, amulet: Eclipse Amulet, earring: Sapphire Earring, ring: Amethyst Ring, bracer: Emerald Bracer
Skills: Lightning 5, Snowstorm 5, Attack Damage 3, Cooldown Reduction 8, Area Of Effect 8, Critical Chance 2, Cold Damage Percent 10, Lightning Damage Percent 10, Cooldown Reduction 10, Attack Damage 10, Cast Speed 10, Area Of Effect 10, Cooldown Reduction 10
Stat priority: Lightning Damage %, Cast Speed, Area of Effect, Cooldown Reduction