Mine!
by Shai-Hulud · September 21, 2026
Team: Ranger, Sorcerer, Priest
Build Stats
- Categorygeneral
- Power Score21931163
- Gear Cost (gold)908033
- Clear Time1.2 min
- Average Hero Level101
Loadout
Ranger (level 101)
Gear: weapon: Shadow Bow, offhand: Dimensional Arrow, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Dimensional Gloves, boots: Dimensional Boots, amulet: Ethereal Amulet, earring: Ethereal Earring, ring: Ethereal Ring, bracer: Eclipse Bracer
Skills: Rapid Fire 5, Piercing Arrow 5, Attack Damage 3, Attack Speed 8, Critical Chance 8, Critical Damage 3, Dodge Chance 5, Increase Projectile Damage 10, Attack Speed 10, Elemental Dodge Chance 10, Movement Speed 10, Hp Leech 4, Increase Projectile Damage 10, Attack Speed 10
Stat priority: Attack Speed, Physical Damage %, Max HP %, HP Regen, Attack Damage %
Sorcerer (level 101)
Gear: weapon: Tempest Staff, offhand: Frozen Orb, helmet: Dimensional Helmet, armor: Eternal Armor, gloves: Dimensional Gloves, boots: Knight Boots, amulet: Eclipse Amulet, earring: Sapphire Earring, ring: Amethyst Ring, bracer: Emerald Bracer
Skills: Ice Orb 4, Lightning 5, Attack Damage 3, Cooldown Reduction 8, Area Of Effect 8, Critical Chance 3, Lightning Damage Percent 10, Cooldown Reduction 10, Attack Damage 10, Cast Speed 10, Area Of Effect 10, Critical Chance 10, Cooldown Reduction 10
Stat priority: Area of Effect, Cast Speed, Lightning Damage %, Max HP %, Skill Duration %
Priest (level 101)
Gear: weapon: Dimensional Scepter, offhand: Dimensional Tome, helmet: Fighter's Helmet, armor: Dimensional Armor, gloves: Dimensional Gloves, boots: Dimensional Boots, amulet: Moonstone Pendant, earring: Ethereal Earring, ring: Amethyst Ring, bracer: Crimson Bracer
Skills: Blessing Of Might 5, Wrath of Heaven 5, Attack Damage 3, Max Hp 8, Armor 1, Damage Absorption 3, Cooldown Reduction 6, Max Hp 10, Damage Absorption 10, Cast Speed 10, All Elemental Resistance 10, Armor 10, Area Of Effect 10, Cast Speed 10
Stat priority: Area of Effect, Max HP %, Damage Absorption, Attack Damage %, Damage Reduction