Budget Plague Torment 20 60s-61s
by vvv · September 22, 2026
Will sometimes die to unlucky timing with bloodlust and enemy hit, you need to 1 hit enemy with spin balance AOE Damage + Melee Damage.
Team: Sorcerer, Priest, Slayer
Build Stats
- Categoryendgame
- Power Score60912661
- Gear Cost (gold)2802067
- Clear Time1.0 min
- Average Hero Level101
Notes
Sorc = Boot carrier\ Priest = Movement + Aura bot\ Slayer = Main DPS ( AOE damage (stat priority 1) + Melee damage (stat priority 2) + phys )\ Melee damage + aoe damage scale massively into axe spin, just make sure you 1 hit the monster. Will sometimes die to unlucky timing with bloodlust and enemy hit, thats why lightning and fire res inscription. Need to end run within 2 spins, 482% skill duration minimum ( for 60s run ) More AOE is good If you are unlucky with AOE Damage / Melee Damage roll on Arcana inscription, it will get expensive. Improvement to be made =\ Celestial Amulet + Ring\ Divine 90 / Cosmic 80 Boots on slayer + priest\ 80 Divine Armor C\ 90 Divine Axe ( Best ) Credit to Pheewar ~ for helping a lot with this build
Loadout
Sorcerer (level 101)
Gear: weapon: Tempest Staff, offhand: Frozen Orb, helmet: Fighter's Helmet, armor: Dimensional Armor, gloves: Shine Gloves, boots: Knight Boots, amulet: Ethereal Amulet, earring: Celestial Earring, ring: Emerald Ring, bracer: Eclipse Bracer
Skills: Ice Orb 5, Lightning 5, Attack Damage 3, Cooldown Reduction 2, Area Of Effect 8, Critical Chance 3, Cold Damage Percent 10, Lightning Damage Percent 10, Attack Damage 5, Cast Speed 10, Critical Damage 10, All Elemental Resistance 10, Area Of Effect 10, Critical Chance 10
Stat priority: Area of Effect, Cast Speed, Attack Damage %, Move Speed, Lightning Damage %
Priest (level 101)
Gear: weapon: Dimensional Scepter, offhand: Eternal Tome, helmet: Eternal Helmet, armor: Dimensional Armor, gloves: Eternal Gloves, boots: Dimensional Boots, amulet: Ruby Pendant, earring: Emerald Earring, ring: Amber Ring, bracer: Eclipse Bracer
Skills: Blessing Of Might 5, Blessing of Warding 5, Max Hp 8, Armor 8, Damage Absorption 3, Cooldown Reduction 2, Skill Heal Increase 10, Max Hp 10, Damage Absorption 10, Block Chance 10, Physical Damage Percent 10, All Elemental Resistance 10, Armor 10
Stat priority: Move Speed, Attack Damage %, Lightning Res., Physical Damage %, Chaos Res.
Slayer (level 101)
Gear: weapon: Eternal Axe, offhand: Eternal Hatchet, helmet: Dimensional Helmet, armor: Dimensional Armor, gloves: Eternal Gloves, boots: Eternal Boots, amulet: Ethereal Amulet, earring: Ethereal Earring, ring: Eclipse Ring, bracer: Ethereal Bracer
Skills: Axe Spin 5, Bloodlust 5, Attack Damage 3, Max Hp 8, Area Of Effect 8, Add Hp Per Kill 1, Physical Damage Percent 10, Hp Leech 5, Physical Damage Percent 10, Increase Area Of Effect Damage 10, Area Of Effect 10, Movement Speed 6, Increase Area Of Effect Damage 10, Skill Duration Increase 10
Stat priority: Area of Effect, Physical Damage %, Skill Duration %, AoE Damage %, Melee Damage %