Updated 160s 23-20

by ModeTrollPro · September 22, 2026

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Team: Ranger, Priest, Slayer

Build Stats

Notes

You need to reach at least 75% resistance in one elemental resistance to make proper use of Eternal Armor's passive: “The highest elemental resistance value is applied to all elemental resistances.” This is essential for the Slayer to have enough survivability. Even if the Slayer dies, this build is still capable of clearing level 23-20, but it will slow the run down significantly.

Loadout

Ranger (level 101)

Gear: weapon: Shadow Bow, offhand: Ancient Arrow, helmet: Dimensional Helmet, armor: Shine Armor, gloves: Dimensional Gloves, boots: Dimensional Boots, amulet: Ethereal Amulet, earring: Ethereal Earring, ring: Eclipse Ring, bracer: Crimson Bracer

Skills: Rapid Fire 5, Piercing Arrow 5, Attack Speed 8, Critical Chance 8, Critical Damage 3, Dodge Chance 2, Increase Projectile Damage 10, Attack Speed 10, Movement Speed 10, Hp Leech 10, Increase Area Of Effect Damage 10, Increase Projectile Damage 10, Attack Speed 10

Stat priority: Crit Chance, Attack Damage %, Attack Speed, Physical Damage %, Armor %

Priest (level 101)

Gear: weapon: Eternal Scepter, offhand: Eternal Tome, helmet: Eternal Helmet, armor: Dimensional Armor, gloves: Eternal Gloves, boots: Eternal Boots, amulet: Abyss Amulet, earring: Abyss Earring, ring: Ethereal Ring, bracer: Abyss Bracer

Skills: Blessing Of Might 5, Blessing of Warding 5, Attack Damage 3, Max Hp 8, Armor 1, Damage Absorption 3, Cooldown Reduction 10, Skill Heal Increase 10, Max Hp 9, Damage Absorption 10, Block Chance 10, Physical Damage Percent 10, All Elemental Resistance 10, Cooldown Reduction 7

Stat priority: Life Leech, Max HP %, Attack Speed, Physical Damage %, Attack Damage %

Slayer (level 101)

Gear: weapon: Dimensional Axe, offhand: Eternal Hatchet, helmet: Dimensional Helmet, armor: Eternal Armor, gloves: Shine Gloves, boots: Dimensional Boots, amulet: Ruby Pendant, earring: Tiger Eye Earring, ring: Ethereal Ring, bracer: Obsidian Bracer

Skills: Axe Spin 5, Bloodlust 5, Attack Damage 3, Max Hp 8, Area Of Effect 8, Add Hp Per Kill 1, Physical Damage Percent 10, Max Hp 5, Physical Damage Percent 10, Increase Area Of Effect Damage 10, Area Of Effect 10, Movement Speed 6, Increase Area Of Effect Damage 10, Skill Duration Increase 10

Stat priority: Area of Effect, Attack Damage %, Cooldown Reduction, Physical Damage %, Lightning Res.

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